Just because you've moved your meetings online, it doesn't mean that you have to lose the human connection. Play our games to spark excitement and laughter in your virtual gathering.
Already have a room ID? Join here
Build an amazing team culture even within remote teams. No matter where your team is around the world, connect by playing our games at your next virtual team meeting. Brightful is designed to facilitate conversation, sharing and team bonding.learn more
Take your online classroom to the next level with engaging, accessible and educational games. With game room capacity large enough to accommodate your entire class, keep your lessons fun and fresh with Brightful.learn more
Streamline your online event icebreakers by hosting a Brightful game. With the ability to join in seconds without sign up, you can ensure all your attendees are engaged and warmed up before you begin your main content.learn more
From fast paced team building activities to deep and meaningful conversation starters, Brightful's extensive catalogue of games are perfect for any scenario.
Works seamlessly for desktops and mobile devices. Simply send an invitation link and players can join without registration. No downloads means no hassles from the IT department.
Designed to be used alongside any video conferencing tool, there's no need to change your existing workflow.
Make Brightful suit your organization's own specific needs. Play an endless amount of new Customized Games created by the Brightful Community.
Or host your own game room
There are two phases in this game.
During the Description phase, take turns using one or a few words to describe your secret word. No discussion takes place during this phase. The Description phase ends once everyone has had a turn.
During the Voting phase, players are allowed to discuss who they think is the Mimic. The Voting phase ends when everyone has cast their vote, or time has run out.
Mimics win if they outnumber the Civilians or the Blind Mimic correctly guesses the secret word.
The Civilians win if they vote out all the Mimics without giving away the secret word.
The game proceeds in alternating night and day rounds.
During night time, Werewolves choose a Villager to kill. Some Villager roles also have special abilities that take place at night.
During day time, the Villagers discover who is killed. All players then have time for discussion, where anything can be said but the dead must remain silent. At the end of the day, all Villagers vote for who they think is the Werewolf, who will then be eliminated.
The next night/day cycle then begins.
Werewolves win once they kill all the Villagers. Villagers win if they kill all the Werewolves.
You cannot lead a trick with hearts, until hearts has been broken (played on another suit)
Must lead with ♣2
Cannot play ♠Q or any ♥
Points are doubled if the winner gets rid of all cards in one turn and has not previously melded or laid off any cards.
You end up with 10 or fewer points of deadwood
You end up with no deadwood
If your opponent has less deadwood, they score the difference plus 25 bonus points.
If you go GIN without the need of discarding a card, you get 31 bonus instead of 25.