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There are two phases in this game.
During the Description phase, take turns using one or a few words to describe your secret word. No discussion takes place during this phase. The Description phase ends once everyone has had a turn.
During the Voting phase, players are allowed to discuss who they think is the Mimic. The Voting phase ends when everyone has cast their vote, or time has run out.
Mimics win if they outnumber the Civilians or the Blind Mimic correctly guesses the secret word.
The Civilians win if they vote out all the Mimics without giving away the secret word.
The game proceeds in alternating night and day rounds.
During night time, Werewolves choose a Villager to kill. Some Villager roles also have special abilities that take place at night.
During day time, the Villagers discover who is killed. All players then have time for discussion, where anything can be said but the dead must remain silent. At the end of the day, all Villagers vote for who they think is the Werewolf, who will then be eliminated.
The next night/day cycle then begins.
Werewolves win once they kill all the Villagers. Villagers win if they kill all the Werewolves.
You cannot lead a trick with hearts, until hearts has been broken (played on another suit)
Must lead with ♣2
Cannot play ♠Q or any ♥
Points are doubled if the winner gets rid of all cards in one turn and has not previously melded or laid off any cards.
You end up with 10 or fewer points of deadwood
You end up with no deadwood
If your opponent has less deadwood, they score the difference plus 25 bonus points.
If you go GIN without the need of discarding a card, you get 31 bonus instead of 25.